As players’ health and sanity meters deplete, the game will actually distort images, throw jumpscares at the screen, and even fake audio-visual bugs to spook the player as badly as the characters. With a story that spans centuries and jumps around with abandon, Eternal Darkness follows a group of disparate souls as they each uncover elements of a dark, ominous mystery. Released in 2002, developers Silicon Knights had actually been developing this devious doozy of cosmic horror for the N64, before retooling it for the newer console generation. While Nintendo has often been saddled with the weighty label of “ the kiddies’ game company” with fewer mature-minded titles than their competitors, the GameCube hosted one of the highlights of the entire survival horror genre, Eternal Darkness: Sanity’s Requiem. Eternal Darkness: Sanity’s Requiem Eternal Darkness What we get with all of these superb elements is a game that feels like it’s capitalizing on all of its elements: both its comic book inspiration and video game design potential reach their full potential in this title.ġ0. Hulk can turn cars into boxing gloves, swing light poles like bats, and use all kinds of other environmental improvised weapons. What really sets Ultimate Destruction above other superhero games of the time is the depth of its combat. Incredible Hulk: Ultimate Destruction puts you in Bruce Banner’s gamma-irradiated shoes, as you punch, throw, smash, jump, and wreck shop all over the game’s sizable map. Incredible Hulk: Ultimate Destruction makes its sandbox out of New York City, and lets you loose as the big green machine. The Incredible Hulk: Ultimate Destruction The Incredible Hulk Ultimate Destructionīefore open world games were an all-encompassing part of the video game landscape with your Skyrims, your Cyberpunks, and your various sprawling Assassin’s Creeds, the concept of an ‘open world’ was a more flexible concept, and the term ‘sandbox game’ was more commonly used to describe them. The Twin Snakes is somewhat controversial for how it does alter the original MGS experience, but it remains an incredible title for the GameCube’s library.ġ8. The rock-solid stealth gameplay and immaculate sense of atmosphere comes through even more clearly with the GameCube’s improved hardware. The story is still equally thrilling and silly, as secret agent Solid Snake has to battle through a cadre of terrorists and destroy the walking tank Metal Gear. An easier time getting into first person and improved enemy AI make The Twin Snakes a sharper, some might say easier, endeavor than the original. Metal Gear Solid: The Twin Snakes Metal Gear Solid Twin Snakesĭeveloper: Konami Computer Entertainment Japan, Silicon KnightsĪ remake of Metal Gear Solid, originally released on the PlayStation in 1998, The Twin Snakes gives the recent (at the time) classic a serious facelift and some quality-of-life improvements. While the Viewtiful Joe machine has been silent for a long time now, the original title, and its sequels, all still hold up as well-crafted, eye-popping delight.ġ9. Viewtiful Joe would eventually be ported to the PS2 and see several sequels, a manga, and an anime adaptation. The cel-shaded art style and inventive level design made this 2D action platformer feel vibrant and alive, and the story, cribbing from inspiration like Power Rangers, the Matrix, old monster movies, and more made Viewtiful Joe a stellar GameCube title. Viewtiful Joe focuses on a slacker movie buff getting sucked into a cinematic world and blessed with movie-related superpowers (slowing down time, extreme close-ups, etc.). The GameCube’s increased processing power saw many games taking new strides in graphical fidelity and artistic style, and one of the most appealing examples of this era’s visual splendor is Viewtiful Joe. Baten Kaitos: Eternal Wings & The Lost Ocean The Incredible Hulk: Ultimate Destruction
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